Monday, May 11, 2009

Electronic game

I want to introduct something about . Tony Little Gazelle Edge Trainer Features: Easy-to-use computer provides immediate feedback on speed, distance, time and approximate Calories burned Patented, dual-action split suspension provides a complete range of motion and freedom Of movement 1-1/2-inch gauge steel construction holds up to 250 pounds Extra-wide, nonskid foot platforms for added stability Handlebars are covered with high-density foam for extra comfort Folds quickly for easy storage, so it won't take up space in your home Low-impact workout gives you both an aerobic workout and resistance training at the Same time Lets you go from a slow walk to a full run with no sudden stops Completely smooth and quiet For all fitness levels and ages Why buy the Gazelle Edge? If you're looking for an effective and affordable way to get in shape, the Gazelle Edge is just what you need. For less than $100, this machine gives you a total Body workout by strengthening your m
An electronic game is a game that employs electronics to create an interactive system with which a player can play. The most common form of electronic game today is the video game, and for this reason the terms are often mistakenly used synonymously. Other common forms of electronic game include such non-exclusively-visual products as handheld electronic games, standalone systems (e.g. pinball or slot machines), and specifically non-visual products (e.g. audio games).
Contents
1 Teletype games
2 Electronic handhelds
3 Pinball machines, etc.
4 Redemption games and merchandisers
5 Slot machines
6 Audio games
7 Video games
7.1 Computer video games
7.2 Console games
7.3 Arcade games
8 Other
8.1 Non-human games
9 References
//
Teletype games
Main article: Text-based game
The earliest form of computer game to achieve any degree of mainstream use was the text-based teletype game. Teletype games lack video display screens and instead present the game to the player by printing a series of characters on paper which the player reads as it emerges from the platen. Practically this means that each action taken will require a line of paper and thus a hard-copy record of the game remains after it has been played. This naturally tends to reduce the size of the gaming universe or alternatively to require a great amount of paper. As computer screens became standard during the rise of the third generation computer, text-based command line-driven language parsing teletype games transitioned into visual interactive fiction allowing for greater depth of gameplay and reduced paper requirements. This transition was accompanied by a simultaneous shift from the mainframe environment to the personal computer.
Examples of text-based teletype games include:
The Oregon Trail (1971) - the earliest versions
Trek73 (1973)
Dungeon (1975)
Super Star Trek (1975)
Adventure (1976) - the earliest versions
Zork (1977) - the earliest versions
Electronic handhelds
Main article: Handheld electronic game
The earliest form of dedicated console, handheld electronic games are characterized by their size and portability. Used to play interactive games, handheld electronic games are often miniaturized versions of video games. The controls, display and speakers are all part of a single unit, and rather than a general-purpose screen made up of a grid of small pixels, they usually have custom displays designed to play one game. This simplicity means they can be made as small as a digital watch, which they sometimes are. The visual output of these games can range from a few small light bulbs or LED lights to calculator-like alphanumerical screens; later these were mostly displaced by liquid crystal and Vacuum fluorescent display screens with detailed images and in the case of VFD games, color. Handhelds were at their most popular from the late 1970s into the early 1990s. They are both the precursors to and inexpensive alternatives to the handheld game console.
Examples of handheld electronic games include:
Mattel Auto Race (1976)
Simon (1978)
Merlin (1978)
Bandai LCD Solarpower (1982)
Entex Adventure Vision (1982)
Lights Out (1995)
Bop It Blast (2007)
Pinball machines, etc.
Main article: Pinball#Solid-state era
Since the introduction of electromechanics to the pinball machine in 1933's Contact, pinball has become increasingly dependent on electronics as a means to keep score on the backglass and to provide quick impulses on the playfield (as with bumpers and flippers) for exciting gameplay. Unlike games with electronic visual displays, pinball has retained a physical display that is viewed on a table through glass. Similar forms of game such as pachinko have also become increasingly dependent on electronics in modern times.
Examples of pinball games include:
The Addams Family (1991)
Indiana Jones: The Pinball Adventure (1993)
Star Trek: The Next Generation (1993)
Etc.
Redemption games and merchandisers
Main article: Redemption game
Redemption games such as Skee Ball have been around since the days of the carnival game - well earlier than the development of the electronic game, however with modern advances many of these games have been re-worked to employ electronic scoring and other game mechanics. The use of electronic scoring mechanisms has allowed carnival or arcade attendants to take a more passive role, simply exchanging prizes for electronically dispensed coupons and occasionally emptying out the coin boxes or banknote acceptors of the more popular games.
Merchandisers such as the Claw Crane are more recent electronic games in which the player must accomplish a seemingly simple task (e.g. remotely controlling a mechanical...(and so on) To get More information , you can visit some products about concrete tile machine, automatic rolling machine, . The products should be show more here!

No comments:

Post a Comment